Design Interactions in ʔeləw̓ k ̓ʷ — Belongings

Our pictorial visually describes ʔeləw̓ k ̓ʷ — Belongings, an interactive tangible tabletop installed in the Museum of Anthropology at the University of British Columbia. The tabletop was designed to communicate the continuity of Musqueam culture, convey the complexity of belongings that were excavated from Musqueam’s ancient village site, and […]

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ʔeləw̓ k ̓ʷ — Belongings: A Tangible Interface for Intangible Cultural Heritage

ʔeləw̓ k̓ʷ — Belongings is an interactive tabletop using a tangible user interface to explore intangible cultural heritage. The table was designed for the c̓əsnaʔəm, the city before the city exhibition. This exhibition is a partnership of three major institutions in Vancouver, BC, exploring the significant ancient village site on […]

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A Yoruba Cultural Tradition Repository Knowledge Based System

In recent years researchers and experts have traditionally focused on how to enhance the look and functionality of how life issues are been tackled with respect to Africa cultural tradition for academic purposes and the development of cultural traditional system. Also, the discrimination between English and Yoruba language in the […]

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Strangers on the Land: Place and Indigenous Multimedia Knowledge Systems

Leggett and Dyson are non-indigenous Australians interested in the potential of designing new media applications that are sensitive to and productive for indigenous peoples. Their research has focussed on development of new media systems that reflect indigenous world-views, particularly with relation to established knowledge-sharing protocols. They demonstrate that there is […]

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Towards appropriate user interface design preserving rural African communication practices

This mini-thesis examines different socio-cultural norms and communication behaviours of indigenous communities. In spite of existing Information Communication Technology (ICT) infrastructural challenges, the software solutions that have been designed for rural communities have been a major concern. In this thesis, qualitative methodologies were used with deliberate sampling of two village […]

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Designing User Interfaces for Novice and Low-Literacy Users

One of the greatest challenges in developing Information and Communication Technologies (ICTs) for global development is that 41% of the population in the least developed countries is non-literate and even the literate among the poor are only novice users of technology. I will describe work we have done over the […]

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Being Human: Human-Computer Interaction in the year 2020

“The question persists and indeed grows whether the computer will make it easier or harder for human beings to know who they really are, to identify their real problems, to respond more fully to beauty, to place adequate value on life, and to make their world safer than it now […]

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