While many scholars have addressed the presence of stereotypical representations of Native Americans in the traditional media of film and literature, there has not as of yet been much dialogue around the newer medium of video games. This is in part due to their newness, as well as a perceptual […]
2012 • gaming • indigenous aesthetics • Native American • representation • subversion • video gameSubversion, Conversion, Development: Cross-Cultural Knowledge Exchange and the Politics of Design
This book explores alternative cultural encounters with and around information technologies. These encounters are alternative because they counter dominant, Western-oriented notions of media consumption; they include media practices as forms of cultural resistance and subversion, “DIY cultures,” and other nonmainstream models of technology production. The contributors — leading thinkers in […]
2014 • community resistance • cross-cultural • design • DIY • ICTs • subversion