This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a virtual game world. The Maori language has been going through a process of rejuvenation since the mid-1900s. A wide range of multimedia resources have been […]
2015 • design • gamification • human-centered • indigenous language • Māori • revitalization • software • virtual worldAdinkra Mathematics: A Study of Ethnocomputing in Ghana
This paper details the development and evaluation of software that allows middle school students to explore the mathematical aspects of Ghanaian Adinkra symbols. We tested the effectiveness of this simulation in a Ghanaian junior high school by conducting a randomized quasi-experiment. We begin this paper by framing culturally responsive math […]
2015 • Adinkra • CSDT • design • education • ethnomathematics • Ghana • mathematics • situated • software • youthHeliox: free software to assist indigenous access to computers
Excerpt Indigenous communities may benefit from new computer technology that allows them to access educational resources and the internet using their own language, says the software’s developer. The innovation comes from an international, interdisciplinary group that is currently working on using the technology to reduce the digital gap and help […]
2014 • Heliox • indigenous communities • indigenous language • Linux • localization • open source • softwareACORNS Linguistics Project releases new version of software for Indigenous language revitalization
Dan Harvey, Professor of Computer Science at Southern Oregon University, just announced the release of ACORNS 8.0 and the accompanying Sound Editor 2.0. The purpose of the ACORNS project is to support the language revitalization efforts of Native American tribes, hence the name: [AC]quisition [O]f [R]estored [N]ative [S]peech. The acorn […]
ACORNS • indigenous language • revitalization • softwareWathaurung use technology to take control of their cultural heritage
For over 25,000 years, the land around Ballarat, Geelong and the Bellarine Peninsula has been inhabited by the Wathaurung people. Traditionally, important cultural knowledge was passed down the generations through word of mouth. Today, a simple yet groundbreaking piece of mapping software is allowing the Wathaurung to pinpoint and record […]
2013 • Australia • CrestSX • cultural heritage • cultural protocols • culture | preservation • mapping • software • WathaurungFOTool: Modeling Indigenous Community Cultures in Sarawak
Formal-Object Tool (FOTool) is a software modelling approach that integrates formal specification and object oriented model. FOTool integrates the rigour of formal methods and the ease of use of OO techniques. The idea of FOTool is to provide an easy interface by allowing the application developer to develop the software […]
2014 • FOTool • indigenous / traditional knowledge • indigenous communities • object oriented model • Sarawak • software • taboosDigital Memory Toolkit
The Digital Memory Toolkit aims to address a lack of digital literacy in community memory projects by giving project teams the insight and tools necessary to undertake digital memory projects. Projects of this nature commonly have twofold relevance – helping to preserve local knowledge and also empowering community members through […]
2014 • digital tools • open source • oral history • resources management • software • toolkitOpen Source Toolkit
The Open Source Toolkit: Empowering digital teachers and learners through access to open-source software. Through the Open Source Toolkit, the DHC exposes the university community to software freedom. The project benefits the community by: demonstrating the uses of open source providing workshops for new users fostering a supportive peer community […]
digital humanities • digital tools • open source • software • toolkitBackward Compatible: Cybertracker fuses ancient knowledge with cutting-edge technology
Excerpt: CyberTracker creator Louis Liebenberg, a South African scientist and author, first came up with the idea in 1996 while tracking with a group of Kalahari Bushmen. Liebenberg realized that he could help save the Bushmen’s rapidly disappearing knowledge if he could find a way to help trackers, who could […]
2008 • CyberTracker • data collection • GPS • smart phone • softwareKwaMoja: an open source enterprise resource planning (ERP) project
KwaMoja is an open source enterprise resource planning (ERP) project based in Africa, committed to improving the efficiency, and profitability of every African business. Welcome to the official KwaMoja web site. A new project from Africa, which hopes to give a fresh start to the webERP project. Our vision at […]
Africa • ERP • open source • softwareMozilla Firefox in Indigenous Languages
The Mozilla in Mexico community supports efforts to translate and localize the internet browser Mozilla Firefox into indigenous languages of Latin America. Their website currently features modules for 26 indigenous languages across Mexico, Guatemala and Ecuador, including kichwa, tz’utujil, yaqui, and others. If you would like to install Mozilla Firefox […]
browser • firefox • indigenous • indigenous language • internet • localization • mozilla • software • translationInSTEDD
At InSTEDD we envision a world where communities everywhere design and use technology to continuously improve their health, safety and development. Founded in 2006 from the TED Prize, and based in California’s Silicon Valley, InSTEDD now operates around the world to implement our vision. With startup funding from Google.org and […]
collaboration • development • ICT4D • innovation • open source • software • sustainabilityTalkAlter
TalkAlter blog is a collection of information on collective memory, oral history, personal biography, genealogy, software and related video, audio and indexing technology. The blog is maintained by the TALKALTER team. TalkAlter : TalkAlter technology Inc. has developed a software and method for automatic creation of interactive video portrait. TalkAlter […]
community memory • genealogy • oral history • softwareCyberTracker
CyberTracker Conservation is a South African non-profit company that develops handheld data capture solutions. Their flagship product is called CyberTracker 3 and can be downloaded free from the CyberTracker website. The software itself was first developed as a way to allow non-literate animal trackers to communicate their environmental observations. It […]
CyberTracker • data collection • GPS • smart phone • software • visualizationMetaMouse
MetaMouse is a freely available, University of California developed software tool that easily allows schools to increase the utility of their computers up to five times. MetaMouse allows existing single-player educational games and other software to be shared by multiple users in a collaborative manner. With MetaMouse, students can plug […]
collaboration • education • software • youthStory Weaver
Story Weaver is a custom web application created by a team made up of Wade Chambers and David Turnbull of the Native Eyes Project at IAIA and Virginia Murdoch and Joseph Pearson at Inventive Labs, a Web Design firm. The software is constructed on top of an Inventive Labs-built framework […]
asset management • database • digital storytelling • softwareSoftware for Educating Aboriginal Children about Place
In this paper I imagine how a piece of software (TAMI) that is yet to be built might contribute to learning of being in-place by Aboriginal Australian children. I take up an analytic toolkit that has been emerging in science and technology studies since the 1980s, of which perhaps the […]
2006 • aboriginal • actor network theory • Australia • education • non-coherence • place • software • TAMI • youthBoundaries and accountabilities in computer-assisted ethnobotany
Designing software alongside ethnobotanists, and Indigenous owners and practitioners of traditional knowledge brings to light a range of issues which expose some of the assumptions underlying both western ethnobotany, and software design. Collaborating over the development of software to facilitate the use of digital objects in knowledge work, issues of […]
2008 • collaboration • design • ethnobotany • knowledge tradition • software