Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education

[Pre-print version] This paper tackles the issue of Serious Games design by drawing on the experience conducted in the framework of the i-Treasures project, which deals with the preservation and transmission of Intangible Cultural Heritage (ICH). In i-Treasures a collection of Serious Games has been developed addressing four relevant ICH […]

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Survivance: An Indigenous Game for Change

Historical trauma caused by colonization has had generational effects on the mental, emotional, physical, and spiritual wellbeing of Indigenous communities. Survivance is a social media game for change that brings players through the Indigenous hero’s journey on a path to recovery through quests and acts of survivance. This paper briefly […]

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Creating a Social Serious Game: an interdisciplinary experience among computer scientists and artists from UNLP faculties

This article describes the interdisciplinary work carried out by teachers and students of the Faculties of Fine Arts and Informatics in La Plata city, to develop a serious game for social networks related with Argentine native peoples. The game presented is a serious video game, innovative for social sciences, which […]

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Equipe EVOKE, the game

This is not a simulation. You are about to tackle real problems. Land fills, Recycling, Water Pollution, e-Waste, Rainforests, etc. And along the way you will discover new insights, challenges and beauty in places you never noticed before. Welcome to the Evoke Network. Welcome to your crash course in saving […]

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Project Evaluation: EVOKE

Summary Background and findings EVOKE is a multiuser online game, created under the auspices of the World Bank Institute (WBI), which was intended to engage players in social-innovation activities that addressed global challenges. The game ran from March to May 2010, and was open to players of any age around the world (although it […]

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Jane McGonigal: Gaming can make a better world

Note: The comments that follow this video on its Youtube page number over 3,000 and clearly show that Ms. McGonigal’s ideas spur passionate (and often ridiculously vitriolic) debate. I include this item here because it offers a compelling starting point for discussing serious games and social change. Transcript I’m Jane […]

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A Parallel World for the World Bank: A Case Study of Urgent: EVOKE, An Educational Alternate Reality Game

In 2010, the World Bank launched Urgent: EVOKE, an alternate reality game. The game, which was designed to promote the World Bank Institute’s vision of positive global change through social innovation, made substantial use of Web 2.0 tools like blogs, personal profiles and social networks. This article offers a case […]

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