Play and Power: a Ludic Design Proposal for ICTD

This paper puts forth a notion of ludic design, drawing from work in HCI by Phoebe Sengers and Bill Gaver, as an avenue through which ICTD can begin to contend with the historical discourse of the developmental enterprise. This discourse, which we term the “developmental optic,” is one that envisions […]

 •   •   •   •   •   •