This paper explores the notion of an “oral form of design” in response to questions at the heart of a new major partnership project titled “Mobilizing Inuit Cultural Heritage.” It brings together Inuit and Qallunaat (non-Inuit) who are all engaged in various ways of exploring the cognitive and cultural gap […]
2014 • cognition • cultural heritage • culture • design • indigenous design • Inuit • oralityTowards the enhancement of Arctic digital industries: ‘Translating’ cultural content to new media platforms
This paper proposes a preliminary framework for digital ‘translation’ attempting to, (while cognisant of conceptual limitations embedded in this model) localise aspects of Inuit knowledge, culture and IQ (in the sense of Inuit Qaujimajatuqangit) into digital artifacts for new generations of Inuit and non-Inuit learners. In addition to delineating challenges […]
2015 • challenges • digital inclusion • indigenous / traditional knowledge • infrastructure • Inuit • NunavutTraveling Through Layers: reflections on the “ikiaqqivik” tweet
I thought this was interesting… on average, an @ethnosproject tweet gets 4-5 retweets and a few favorites. That is the norm for tweets about resources, calls for papers, projects of interest, etc. Yesterday, I posted this tweet about the Inuit word for Internet: Inuktitut term for the word Internet is […]
internet • Inuit • Inuktitut • Nunavut • TwitterKnowledge Translation (KT) for Indigenous Communities: a Policy Making Toolkit
We have put together this kit of information to provide practical assistance to community policy makers and those who assist them (policy analysts, etc.) in development of Knowledge Translation (KT) policy. The specific focus is on health related knowledge translation. The toolkit has been developed for use at the First […]
2006 • First Nations • health • indigenous communities • Inuit • knowledge sharing / exchange • Métis • policy • toolkitThe Power of Play: An interview with Pinnguaq founder Ryan Oliver
This interview originally appeared on Rachael Petersen’s blog, Global Native Networks. Pinnguaq is a software localization initiative based in beautiful Pangnirtung, Nunavut in Canada’s high Eastern Arctic. In June 2013, they released an Inuktitut-language version of the best-selling iPad game, Osmos. To do this, they engaged Inuit across the territory to complete […]
Canada • crowd-sourcing • gaming • indigenous technology • Internet use • Inuit • localization • translationIsumaTV: an independent online interactive network of Inuit and Indigenous multimedia
MISSION IsumaTV is an independent online interactive network of Inuit and Indigenous multimedia. IsumaTV uses the power and immediacy of the Web to bring people together to tell stories and support change. Our tools enable Indigenous people to express reality in their own voices: views of the past, anxieties about […]
community media • indigenous aesthetics • Inuit • IsumaTV • multimedia • storytelling • videoIntangible Cultural Heritage Research and Documentation lecture
Intangible Cultural Heritage (ICH) Research and Documentation by Dr. Kate Hennessy, Simon Fraser University’s School of Interactive Arts and Technology in Surrey, British Columbia
2011 • community media • cultural heritage • endangered language • intangible • Inuit • researchDigital Indigenous Democracy
Digital Indigenous Democracy is a proposal to the Canada Media Fund Experimental Stream for $1 million funding in 2011-12. It is a partnership among IsumaTV, NITV (Nunavut Independent TV Network), the Hamlet Councils of seven Baffin Island communities led by Igloolik, and scholars from Carleton University and Mount Allison University. […]
community media • Igloolik • indigenous communities • Inuit • Inuktitut • IsumaTV • low bandwidth • NunavutNew technology maps Inuit knowledge: “A profound tool for reversing discrimination”
OTTAWA — About 25 kilometres southeast of Arctic Bay, on the northern shore of Adams Sound, there is a place called Qajuutinnguaq. It means “Hill shaped like a chisel.” You wouldn’t find it on most official maps because official maps of Nunavut contain huge swaths of unnamed land. And most […]
2013 • Canada • Inuit • Inuktitut • mapping • open source • oral traditionThe Arviat Film Society
The Arviat Film Society Arviat is a predominantly Inuit city in the high western Arctic, and the third largest in Canada’s newest province, Nunavut. For more than two years, a group of volunteer Inuit youth in the community has dedicated time and energy to create multi-media projects aimed at investigating, […]
Canada • cultural heritage • culture • culture | preservation • indigenous / traditional knowledge • indigenous communities • Inuit • Media: Film • Nunavut • research • video • youthThe Arviat Film Society: Indigenous Youth Document History from an Inuit Perspective
The Arviat Film Society Arviat is a predominantly Inuit city in the high western Arctic, and the third largest in Canada’s newest province, Nunavut. For more than two years, a group of volunteer Inuit youth in the community has dedicated time and energy to create multi-media projects aimed at investigating, […]
Canada • cultural heritage • culture • culture | preservation • indigenous / traditional knowledge • indigenous communities • Inuit • Media: Film • Nunavut • research • video • youthTravelling Through Layers: Inuit Artists Appropriate New Technologies
When the time came a few years ago to find an Inuktitut term for the word “Internet,” Nunavut’s former Official Languages Commissioner, Eva Aariak, chose ikiaqqivik, or “traveling through layers” (Minogue, 2005, n.p.). The word comes from the concept describing what a shaman does when asked to find out about […]
2006 • elder • Igloolik • ikiaqqivik • Inuit • IsumaTV • NunavutIlinniarnaqsivuq / Time for School
I just learned about this project from an @IsumaTV tweet that points to a post on Stacey Aglok’s Puhitaq blog. Ilinniarnaqsivuq / Time for School From the concept document presented below: Time For School/Ilihaqta (working title) is an interactive storybook/game and learning application designed for Inuit children aged 3-7. Select […]
gaming • Ilinniarnaqsivuq • indigenous language • Inuinnaqtun • Inuit • Inuktitut • Nunavut • video game • youthRecovering and Celebrating Inuit Knowledge through Design: The Making of a Virtual Storytelling Space
Dr. Scott Heyes (Assistant Professor at the University of Canberra) presented this paper at the Indigenous Knowledge and Technology Conference (IKTC 2011) in Namibia on 2-4 November. Dr. Heyes is a Cultural Geographer and Landscape Architect who has worked on some very interesting projects. Abstract Inuit storytelling in the Ungava […]
2011 • design • digital storytelling • Inuit • myth • Ungava Bay | Canada