There are clear challenges posed by rural and remote education in Australia. These challenges are caused both by physical and material factors, but more importantly epistemological divisions that have created a separation between Indigenous and non-Indigenous worlds. Video games have the potential to bridge this epistemological gap by explicating the […]
2017 • Australia • education • epistemology • gaming • knowledge systems • remote regions • representation • rural • video game • youthAboriginal Territories in Cyberspace: Empowering First Nations with New Media Technologies (AbTeC)
AbTeC is a network of academics, artists and technologists whose goal is to define and share conceptual and practical tools that will allow us to create new, Aboriginally-determined territories within the web-pages, online games, and virtual environments that we call cyberspace. Our multi-faceted effort will include a storytelling series, an […]
aboriginal • AbTeC • artists • cultural heritage • digital storytelling • empower • gaming • indigenous scholars • technology • video gameReviving an Indigenous rainforest sign language: Digital Oroo’ Adventure Game
The extinction of indigenous languages, which convey cultural worldviews, remains a continued threat to cultural heritage preservation. The nomadic Penans in the rainforests of Malaysian Borneo, have developed Oroo’, their own forest sign language, to communicate with each other. Yet with recent developments the younger generations are drawn more to […]
2015 • Borneo • gaming • language | preservation • Long Lamai • Malaysia • Oroo' • Penan • sign languageSurvivance: An Indigenous Game for Change
Historical trauma caused by colonization has had generational effects on the mental, emotional, physical, and spiritual wellbeing of Indigenous communities. Survivance is a social media game for change that brings players through the Indigenous hero’s journey on a path to recovery through quests and acts of survivance. This paper briefly […]
2013 • gaming • hero's journey • indigenous communities • Oregon • Portland • serious games • social change • social media • survivanceHow the West was Played: Offering Indigenous Voice to Video Game Studies
While many scholars have addressed the presence of stereotypical representations of Native Americans in the traditional media of film and literature, there has not as of yet been much dialogue around the newer medium of video games. This is in part due to their newness, as well as a perceptual […]
2012 • gaming • indigenous aesthetics • Native American • representation • subversion • video gameCreating a Social Serious Game: an interdisciplinary experience among computer scientists and artists from UNLP faculties
This article describes the interdisciplinary work carried out by teachers and students of the Faculties of Fine Arts and Informatics in La Plata city, to develop a serious game for social networks related with Argentine native peoples. The game presented is a serious video game, innovative for social sciences, which […]
2014 • Argentina • cultural heritage • education • gaming • indigenous issues • serious games • youthRevitalizing Culture through Gaming: “Boundary Objects” and Properness in the Design of a Virtual Reality Game System
The Digital Songlines Environment (DSE) is a virtual reality game system aimed at preserving and promoting Australian Aboriginal heritage, arts and culture. The system features a realistic virtual landscape with local flora and fauna, embedding oral histories as well as mythological stories within its narratives and story line. Similar to […]
2011 • aboriginal • Australia • cultural heritage • database • gaming • myth • oral history • songline • video game • virtual realityEnee: a Shoshone Language Online Video Game
Enee is a 2D adventure / fetch quest game that teaches Shoshone language and culture to anyone in the world that wants to learn it. Enee achieves this by having the main character explore and experience a world full of Shoshone stories while immersing players in fun gameplay. Excerpt from […]
cultural heritage • culture | preservation • Enee • gaming • Goshute • language | preservation • ShoshoneThe Power of Play: An interview with Pinnguaq founder Ryan Oliver
This interview originally appeared on Rachael Petersen’s blog, Global Native Networks. Pinnguaq is a software localization initiative based in beautiful Pangnirtung, Nunavut in Canada’s high Eastern Arctic. In June 2013, they released an Inuktitut-language version of the best-selling iPad game, Osmos. To do this, they engaged Inuit across the territory to complete […]
Canada • crowd-sourcing • gaming • indigenous technology • Internet use • Inuit • localization • translationEvaluating the Digital Songlines Game Engine for Australian Indigenous Storytelling
Abstract This paper reports on a consultative development cycle with remote indigenous peoples around Australia, the protocols established for their respectful engagement, and evaluation of the digital storytelling game engine developed for them. The Digital Songlines (DSL) digital storytelling project is funded by the Australasian Cooperative Research Centre for Interaction […]
3D • Australia • cultural heritage • cultural protocols • digital storytelling • gamingIlinniarnaqsivuq / Time for School
I just learned about this project from an @IsumaTV tweet that points to a post on Stacey Aglok’s Puhitaq blog. Ilinniarnaqsivuq / Time for School From the concept document presented below: Time For School/Ilihaqta (working title) is an interactive storybook/game and learning application designed for Inuit children aged 3-7. Select […]
gaming • Ilinniarnaqsivuq • indigenous language • Inuinnaqtun • Inuit • Inuktitut • Nunavut • video game • youth