Equipe EVOKE, the game

This is not a simulation. You are about to tackle real problems. Land fills, Recycling, Water Pollution, e-Waste, Rainforests, etc. And along the way you will discover new insights, challenges and beauty in places you never noticed before. Welcome to the Evoke Network. Welcome to your crash course in saving […]

 •   •   •   • 

Urgent EVOKE, the game

EVOKE was a ten-week crash course in changing the world. It was free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, […]

 •   •   •   • 

Project Evaluation: EVOKE

Summary Background and findings EVOKE is a multiuser online game, created under the auspices of the World Bank Institute (WBI), which was intended to engage players in social-innovation activities that addressed global challenges. The game ran from March to May 2010, and was open to players of any age around the world (although it […]

 •   •   •   •   •   • 

Jane McGonigal: Gaming can make a better world

Note: The comments that follow this video on its Youtube page number over 3,000 and clearly show that Ms. McGonigal’s ideas spur passionate (and often ridiculously vitriolic) debate. I include this item here because it offers a compelling starting point for discussing serious games and social change. Transcript I’m Jane […]

 •   •   •   •   •   •   • 

A Parallel World for the World Bank: A Case Study of Urgent: EVOKE, An Educational Alternate Reality Game

In 2010, the World Bank launched Urgent: EVOKE, an alternate reality game. The game, which was designed to promote the World Bank Institute’s vision of positive global change through social innovation, made substantial use of Web 2.0 tools like blogs, personal profiles and social networks. This article offers a case […]

 •   •   •   •   •   •