This is not a simulation. You are about to tackle real problems. Land fills, Recycling, Water Pollution, e-Waste, Rainforests, etc. And along the way you will discover new insights, challenges and beauty in places you never noticed before. Welcome to the Evoke Network. Welcome to your crash course in saving […]
alternate reality game • EVOKE • innovation • serious games • World BankUrgent EVOKE, the game
EVOKE was a ten-week crash course in changing the world. It was free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, […]
2010 • alternate reality game • EVOKE • social change • World BankProject Evaluation: EVOKE
Summary Background and findings EVOKE is a multiuser online game, created under the auspices of the World Bank Institute (WBI), which was intended to engage players in social-innovation activities that addressed global challenges. The game ran from March to May 2010, and was open to players of any age around the world (although it […]
2010 • Africa • alternate reality game • evaluation • EVOKE • serious games • World BankA Parallel World for the World Bank: A Case Study of Urgent: EVOKE, An Educational Alternate Reality Game
In 2010, the World Bank launched Urgent: EVOKE, an alternate reality game. The game, which was designed to promote the World Bank Institute’s vision of positive global change through social innovation, made substantial use of Web 2.0 tools like blogs, personal profiles and social networks. This article offers a case […]
2012 • alternate reality game • EVOKE • gamification • serious games • social change • World Bank