Design Interactions in ʔeləw̓ k ̓ʷ — Belongings

Our pictorial visually describes ʔeləw̓ k ̓ʷ — Belongings, an interactive tangible tabletop installed in the Museum of Anthropology at the University of British Columbia. The tabletop was designed to communicate the continuity of Musqueam culture, convey the complexity of belongings that were excavated from Musqueam’s ancient village site, and […]

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ʔeləw̓ k ̓ʷ — Belongings: A Tangible Interface for Intangible Cultural Heritage

ʔeləw̓ k̓ʷ — Belongings is an interactive tabletop using a tangible user interface to explore intangible cultural heritage. The table was designed for the c̓əsnaʔəm, the city before the city exhibition. This exhibition is a partnership of three major institutions in Vancouver, BC, exploring the significant ancient village site on […]

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ZubaBox – Solar Internet Hub

In 2010 Computer Aid launched its first solar powered internet cafe called the ZubaBox. Zuba is the word for Sun in Nyanja – a language spoken in Zimbabwe, Malawi and Southern Zambia – the area where our first ZubaBox was deployed to harness power from the sun and provide internet […]

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Question Box

Question Box is Open Mind’s initiative to bring information to people the way they want to receive it. For us, that means: Local language Live telephone hotlines SMS answers & more All Question Box projects are tailored to match the needs of the locations we operate in and our partners.

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Talking Book

When powered on, the localized verbal instructions lead users through the audio user interface. To access recordings, users are guided by audio prompts and respond with key presses. For instance, pressing the right and left arrows navigate through categories (for example, “health”, “agriculture”, “stories”) and once in a category, the […]

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BingBee: an information kiosk

A pod of ten unattended “behind-the-glass” computer kiosks has been running at the Raglan Road Multipurpose Centre in Grahamstown for more than three years. The goal is to enhance computational thinking skills, and to provide logic, mathematical, reading and computer literacy skills via edutainment and fun. The technology is explicitly […]

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