Ethnography Beyond Text and Print: How the digital can transform ethnographic expressions

Excerpt I’m not advocating for abolishing academic book publishing. Others have and have discussed the economic and ideological structure that supports academic publishing and valorizes the monograph.) Instead, I want to make room for a serious consideration of ethnographic expressions that are not strictly based in text, either in the […]

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Equipe EVOKE, the game

This is not a simulation. You are about to tackle real problems. Land fills, Recycling, Water Pollution, e-Waste, Rainforests, etc. And along the way you will discover new insights, challenges and beauty in places you never noticed before. Welcome to the Evoke Network. Welcome to your crash course in saving […]

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Urgent EVOKE, the game

EVOKE was a ten-week crash course in changing the world. It was free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, […]

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Project Evaluation: EVOKE

Summary Background and findings EVOKE is a multiuser online game, created under the auspices of the World Bank Institute (WBI), which was intended to engage players in social-innovation activities that addressed global challenges. The game ran from March to May 2010, and was open to players of any age around the world (although it […]

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Jane McGonigal: Gaming can make a better world

Note: The comments that follow this video on its Youtube page number over 3,000 and clearly show that Ms. McGonigal’s ideas spur passionate (and often ridiculously vitriolic) debate. I include this item here because it offers a compelling starting point for discussing serious games and social change. Transcript I’m Jane […]

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Technologies of Indigeneity: Indigenous Collective Identity Narratives in Online Communities

This thesis examines contemporary constructions of collective indigenous identity. It specifically focuses on the offline and online interactions among the members of Bibaknets, an online community for indigenous peoples from the highlands of the Cordillera Region, Philippines. The study explores the relational and positional nature of collective indigenous identity as […]

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Scalar: open source, media-rich scholarly publishing platform

Scalar is a free, open source authoring and publishing platform that’s designed to make it easy for authors to write long-form, born-digital scholarship online. Scalar enables users to assemble media from multiple sources and juxtapose them with their own writing in a variety of ways, with minimal technical expertise required. […]

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Vectors: Journal of Cultural and Technology in a Dynamic Vernacular

Vectors maps the multiple contours of daily life in an unevenly digital era, crystallizing around themes that highlight the social, political, and cultural stakes of our increasingly technologically-mediated existence. As such, the journal speaks both implicitly and explicitly to key debates across varied disciplines, including issues of globalization, mobility, power, […]

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Digital Dynamics Across Cultures

Introduction (excerpt) Digital Dynamics Across Cultures re-imagines the work of anthropology in the age of digital reproduction, and, by extension, explores the cross-cultural implications of several seeming truisms of the electronic era. While the libertarian impulses and voices fueling the gold rush mentality of Silicon Valley’s dot.com period often insisted […]

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