In 2010, the World Bank launched Urgent: EVOKE, an alternate reality game. The game, which was designed to promote the World Bank Institute’s vision of positive global change through social innovation, made substantial use of Web 2.0 tools like blogs, personal profiles and social networks. This article offers a case […]
2012 • alternate reality game • EVOKE • gamification • serious games • social change • World BankPlay and Power: a Ludic Design Proposal for ICTD
This paper puts forth a notion of ludic design, drawing from work in HCI by Phoebe Sengers and Bill Gaver, as an avenue through which ICTD can begin to contend with the historical discourse of the developmental enterprise. This discourse, which we term the “developmental optic,” is one that envisions […]
development discourse • entertainment • gamification • human computer interaction • ICT4D • ludic design • radio