Using Technology for Social Good: An Exploration of Best Practice in the Use of ICTs for Development

How has technology influenced the path of international development, and how can information and communications technologies (ICTs) be used to strengthen and improve development projects undertaken by the United Methodist community? To answer these questions, this discussion paper draws from conversations with eight experts whose interviews are featured as part […]

Community media: a good practice handbook

This is a collection of case studies of good practice in community media. Its intention is to provide inspiration and support for those engaged in community media advocacy and to raise awareness and understanding of community media among policy makers and other stakeholders. The collection is focused on electronic media […]

Urgent EVOKE, the game

EVOKE was a ten-week crash course in changing the world. It was free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, […]

Jane McGonigal: Gaming can make a better world

Note: The comments that follow this video on its Youtube page number over 3,000 and clearly show that Ms. McGonigal’s ideas spur passionate (and often ridiculously vitriolic) debate. I include this item here because it offers a compelling starting point for discussing serious games and social change. Transcript I’m Jane […]

A Parallel World for the World Bank: A Case Study of Urgent: EVOKE, An Educational Alternate Reality Game

In 2010, the World Bank launched Urgent: EVOKE, an alternate reality game. The game, which was designed to promote the World Bank Institute’s vision of positive global change through social innovation, made substantial use of Web 2.0 tools like blogs, personal profiles and social networks. This article offers a case […]

Communication for Social Change Anthology: Historical and Contemporary Readings

An engine for social change that would improve all our lives has been popping up in different forms for a long time. But now, The Communication for Social Change Anthology looks at an essential ingredient that has usually been left out of the fuel for such an engine. And that […]

Digital Democracy

Digital Democracy’s mission is to empower marginalized communities to use technology to defend their rights. As technology becomes cheaper and more accessible, we believe it can and should be used to bring more voices to the table. Digital Democracy helps our partners achieve transformative change and works toward a world […]

Social Media: Brazil’s Indigenous Tribes Go Online in their Struggle To Be Heard

Brazil has several marginalized groups that often don’t have a voice in government decision-making and are invisible to the majority of the country’s population. One such group, the country’s indigenous tribes, must constantly fight for their land against farmers and developers. Conflicts arise regularly but very few of them reach […]

Chasing Two Rabbits at Once: Balancing Indigenous Practices with Modern Skills

An excerpt from Sarah Tucker [is] a World Learning alum from SIT’s study abroad program in Cameroon and the founder of Two Rabbits. Two Rabbits works to improve access to education for the Baka, Cameroon’s highly marginalized indigenous forest population. Today, the Baka’s forest is disappearing. Traditionally, they have […]

Push-button Activism: the use of technology by Townsville Aboriginal activists

Abstract In an increasingly technological age, the internet is becoming a primary source of networking. From common interest groups to business meetings, many members of western society have at least a minor presence on ‘Web 2.0’. Social movements, like every other aspect of life, have become increasingly reliant on the […]