Design Interactions in ʔeləw̓ k ̓ʷ — Belongings

Our pictorial visually describes ʔeləw̓ k ̓ʷ — Belongings, an interactive tangible tabletop installed in the Museum of Anthropology at the University of British Columbia. The tabletop was designed to communicate the continuity of Musqueam culture, convey the complexity of belongings that were excavated from Musqueam’s ancient village site, and […]

In Search of An Oral Form of Design: Mobilizing Inuit Cultural Heritage

This paper explores the notion of an “oral form of design” in response to questions at the heart of a new major partnership project titled “Mobilizing Inuit Cultural Heritage.” It brings together Inuit and Qallunaat (non-Inuit) who are all engaged in various ways of exploring the cognitive and cultural gap […]

A Mobile Game World for Māori Language Learning

This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a virtual game world. The Maori language has been going through a process of rejuvenation since the mid-1900s. A wide range of multimedia resources have been […]

The Wollotuka Project

This case study examines the key design features and methodology required to develop a website that best reflects the culture of an Indigenous Australian community. The study also considers general issues related to the representation and capture of Indigenous knowledge. The Wollotuka project is grounded in previous contextual design work. […]

Adinkra Mathematics: A Study of Ethnocomputing in Ghana

This paper details the development and evaluation of software that allows middle school students to explore the mathematical aspects of Ghanaian Adinkra symbols. We tested the effectiveness of this simulation in a Ghanaian junior high school by conducting a randomized quasi-experiment. We begin this paper by framing culturally responsive math […]

Indigenous Logics: Anthropological reflections on Participatory Design in Community Informatics

For anthropologists, the incorporation of local knowledge and experience becomes a fundamental challenge in the practice of participatory design (PD). This is particularly the case in the field of community informatics, in which the introduction of technology in collective spaces further complicates the design activity. The empirical studies to date […]

Achieving ICT for Development Project Success by Altering Context, Not Technology

When explaining the failure of information and communication technologies for development (ICT4D) projects, researchers often turn to differences between how designers perceive and users experience the context of technology use. According to these explanations, ICT4D projects fail because designers take an uninformed stance toward context. The ICT4D literature offers four approaches for how […]

Strangers on the Land: Place and Indigenous Multimedia Knowledge Systems

Leggett and Dyson are non-indigenous Australians interested in the potential of designing new media applications that are sensitive to and productive for indigenous peoples. Their research has focussed on development of new media systems that reflect indigenous world-views, particularly with relation to established knowledge-sharing protocols. They demonstrate that there is […]

Locally Situated Digital Representation of Indigenous Knowledge: Co-constructing a new digital reality in rural Africa

Digital re-presentation of indigenous knowledge remains an absurdity as long as we fail to deconstruct the prevalent design paradigm and techniques continuously re-framing technology within a western epistemology. This paper discusses key challenges in attempts of co-constructing a digital representation based on experiences from a longitudinal community-centred research project in […]

Integrating cultural factors in user-interface design: the case of the Nasa Colombian native people

The research context of this thesis is the inter-cultural development of computer tools. The thesis considers as case study the Nasa people, a Colombian native society, which preserves different traditions and cultural particularities. The research questioning emerges from the sociocultural differences between a rural society, such as the Nasa, and […]