Postcolonial Computing: A Tactical Survey

The authors suggest that postcolonial science studies can do more than expand answers to questions already posed; it can generate different questions and different ways of looking at the world. To illustrate, the authors draw on existing histories and anthropologies and critical theories of colonial and postcolonial technoscience. To move […]

Creating Digital Heritage content: bridging communities and mediating perspectives

In this paper we focus our attention on an often overlooked aspect of digital heritage content, namely by whom how, and with what purpose such content is created. We evaluate digital materials that are anthropological and archaeological in nature, both digitized archives and newly created materials. In our work and […]

Determining Requirements within an Indigenous Knowledge System of African Rural Communities

Eliciting and analyzing requirements within knowledge systems, which fundamentally differ so far from technology supported systems represent particular challenges. African rural communities’ life is deeply rooted in an African Indigenous knowledge system manifested in their practices such as Traditional Medicine. We describe our endeavors to elicit requirements to design a system to support the accumulation and sharing […]

Development Matters 2007-2010

Development Matters, a monthly development update from the DHAN Collective that was published between 2007 and 2010, provides readers with a glimpse of the progress made through various programmes and themes of the DHAN Collective throughout India. Each issue features highlights such as voices from the grassroots level, community in […]

e-Strategies for Technological Diffusion and Adoption

Information and communication technology (ICT) innovations provide significant implications for business and socioeconomic development due to the role it plays in the diffusion of knowledge sharing, community development, and equality. E-Strategies for Technological Diffusion and Adoption: National ICT Approaches for Socioeconomic Development provides comprehensive coverage and definitions of the most […]

Traditional knowledge and the Traditional Knowledge Digital Library: Digital quandaries and other concerns

This article explores issues related to the digitization of traditional knowledge. Using the example of the Traditional Knowledge Digital Library (TKDL) in India, it (1) explores the interfaces between the TKDL and the digital, (2) problematizes the relationship between the TKDL, power and digital knowledge, (3) raises issues around traditional […]

M4D Overview: an Introduction to Mobile Phones for Development

M4D Overview 1.0 – the 2009 introduction to mobile for development describes and discusses how mobile devices are used in the developing world to enable economic and technological growth in developing countries. The report presents a broad overview of various reports and studies, ranging from United Nations organisations to reports […]

Urgent EVOKE, the game

EVOKE was a ten-week crash course in changing the world. It was free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, […]

Project Evaluation: EVOKE

Summary Background and findings EVOKE is a multiuser online game, created under the auspices of the World Bank Institute (WBI), which was intended to engage players in social-innovation activities that addressed global challenges. The game ran from March to May 2010, and was open to players of any age around the world (although it […]

Jane McGonigal: Gaming can make a better world

Note: The comments that follow this video on its Youtube page number over 3,000 and clearly show that Ms. McGonigal’s ideas spur passionate (and often ridiculously vitriolic) debate. I include this item here because it offers a compelling starting point for discussing serious games and social change. Transcript I’m Jane […]