The Ethnos Project is a research initiative that explores the intersection of Indigeneity and information and communication technologies (ICTs) such as:

  • open source databases for Indigenous Knowledge management
  • information and communication technologies for development (ICT4D) initiatives
  • new and emerging technologies for intangible cultural heritage
  • social media used by Indigenous communities for social change
  • mobile technologies used for language preservation

More Posts

  • Indigitization: Toolkit for the Digitization of First Nations Knowledge (1/22/2018) - The Indigitization Grant Program is a grant funding opportunity sponsored by the Irving K. Barber Learning Centre at the University of British Columbia1, Museum of Anthropology at the University of British Columbia, the University of Northern British Columbia, and the School of Library, Archival, and Information Studies at UBC. The goal of the Program is to provide financial support to British Columbia Aboriginal communities and ...
  • The plight of digitizing culture in one cartoon (10/31/2017) - "It's unsettling to realize how quickly digital resources can disappear without ongoing work to maintain them." Thanks to my friend Daniel Schuldt for sharing this with me.
  • Evaluating How ICT Interventions Affect the Wellbeing of Indigenous Communities in the North Rupununi, Guyana (10/28/2017) - Having its roots in computer science and information systems, the field of information and communication technologies (ICT) in development has arguably been dominated by technocentric approaches, mainly concerned with describing and managing the mechanisms of technology diffusion and adoption. However, the high failure rate of many ICT for development (ICT4D) interventions and their limited focus on wellbeing impact has drawn attention to the needs for ...
  • Collaborative research and methodological decolonization with video cameras (10/15/2017) - Note: I am thankful to have received an email from Dr. Juan Carlos Sandoval today letting me know about this recently published paper. I look forward to learning about more of his research! Cheers, Mark This article reports the development of a collaborative research through the use of a participatory video methodology to document indigenous knowledge practices in southern Veracruz, Mexico. The case study describes ...
  • Convergence of Digital Media with the Traditional Folk Media in Assam: A Qualitative Analysis (10/15/2017) - The study stresses on the convergence of digital media with the traditional folk media in Assam (a state of India), and tries to shade some practical lights on the effects of digital media into the field of folk media. The research methodology used in this study is qualitative in nature; and the approach is somewhat inductive towards the communication theories - ‘Uses & Gratification Theory’ ...
  • Anthwerrke (Emily Gap) Interactive Tour app (10/8/2017) - Central Land Council Press Release: Traditional owners of Anthwerrke (Emily Gap) have invested their rent income from the Yeperenye/Emily and Jessie Gaps Nature Park in an interactive visitor experience at the sacred site near Alice Springs. They will launch the interactive tour with CLC chair Francis Kelly, the Member for Namatjira Chansey Paech and guests at Anthwerrke on 26 September at 10:30am. Anthwerrke [UN-door-kwa] is ...
  • Video games and Indigenous education: Let’s bridge the ‘epistemology gap’ (8/16/2017) - There are clear challenges posed by rural and remote education in Australia. These challenges are caused both by physical and material factors, but more importantly epistemological divisions that have created a separation between Indigenous and non-Indigenous worlds. Video games have the potential to bridge this epistemological gap by explicating the differences between different knowledge systems and engaging students in exploring these differences. Crucially, these projects ...

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